The entertainment industry has been recovering throughout 2026, and box office revenue has reached its highest level since before the pandemic, thanks to successes such as The Super Mario Galaxy Movie, Project Hail Mary, and Pixar’s Hoppers.
However, as the launch of Rockstar Games’ Grand Theft Auto VI approaches on November 19, a very different kind of rumor is now circulating: that the game might draw people away from cinemas and have a negative effect on box office figures for several weeks.
The claim is said to have first appeared in a post on Polymarket on August 31, 2026, after which gaming websites such as Everyeye.it and Libertad Digital picked it up.
To date, no studio has officially been named. Moreover, no major trade publication has issued a report citing sources that indicate who, if anyone, raised the issue. Because of this, the statement appears to be an unconfirmed claim that has become widely circulated. That is very different from a verified view within the industry.
The reason the rumor may seem plausible is the timing: GTA 6 is scheduled to be released on the PS5 and Xbox Series X/S on November 19, 2026, and about a month later, on December 18, two highly anticipated films are due to hit theaters. With GTA 6 among the most anticipated cultural releases in years, the concern is understandable.
These include Disney’s Avengers: Doomsday and Warner Bros.’ Dune: Part Three, both scheduled for the same day and thus competing not only with one another for IMAX screens and audience attention but also with millions of players who may still be immersed in Rockstar’s Vice City.
The fear is not just based on speculation. In its Global Entertainment & Media Outlook 2026 to 2030 report, consulting firm PwC says that GTA 6 is expected to capture a significant share of consumers’ attention and that the game will draw interest away from both streaming services and movie theaters. The report also notes that big companies such as Netflix and Disney now regard gaming as a key sector rather than a side activity.
On August 26, concerns emerged after both Netflix and Twitch experienced problems when a large number of viewers attempted to watch a 26-minute “extended look” of the game. Some Netflix users reported access errors.
Analysts have also pointed to the scale of GTA 6’s expected commercial success: some forecasts suggest that its first-year sales could reach $3.2 billion, about twice the box office revenue of 2024’s highest-grossing film. They have also highlighted the unusual length of time that GTA 5 has stayed on the market, remaining one of the best-selling games in the world 13 years after its release. Against this backdrop, the successful release may well benefit parent company Take-Two Interactive Software, potentially putting its stock among the top stock gainers and increasing its weight in the S&P 500 index.
A GTA game is unlike a two-hour film because it can occupy players’ free time for months, which is precisely what could concern studios counting on sustained theatrical attendance during the holiday season.
There are, however, reasons to question whether GTA 6 will significantly hurt box office sales. One of these is that in 2026 it became clear that films and games do not necessarily have to compete. On the contrary, titles based on games were able to attract large audiences, as shown by The Super Mario Galaxy Movie becoming one of the most popular films in theaters this year.
Then there is the timing: GTA 6 will be released a month before Doomsday and Dune arrive simultaneously. This gap could give the initial surge of fan enthusiasm time to subside somewhat.
Moreover, it would be difficult to blame GTA 6 immediately if either film underperforms, since the two films share the same December release window and will therefore divide ticket buyers and IMAX showings between them. That competition could have a greater negative effect on their short-term box office performance than the game’s launch.
The concern that GTA 6 might cause box office sales to decline by no means comes out of nowhere. It is in fact a reflection of real competitive pressure within the entertainment industry, as gaming, streaming, and films all compete for people’s free time. However, the notion that movie studios are panicking is based on an unverified social media post, and there are no confirmed statements from top Hollywood executives to support it.

