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New Delhi, 3rd June 2021: The All India Gaming Federation (AIGF), the not-for-profit apex body for India’s online skill gaming industry, has launched a report titled “Online Gaming is a Life Skill.” The report sought to understand which skills were considered ‘life skills’ by gamers, how gamers acquired such skills, whether the workplace effectively taught them such skills, and which of these skills could be learnt through gaming.
The report revealed that 76% of gamers believed that by regularly assessing the best way to win a game, they could develop strong analytical skills. More than half (57%) felt that an individual could hone practical life skills with online games the same way they would through a whole day at the workplace — 57% men and 56% women agreed with this sentiment.
The report also unpacked the essential life skills that online gamers said were key to gaming. Reflexes (65%), and strategy and logic (68%) were considered the top two skills, followed closely by determination (53%) and understanding risk/return (52%); 46% stated that memory was crucial.
Interestingly, gamers also revealed that they exhibited a more favourable attitude towards their online gaming teammates in comparison to their real-life work relationships. 56% gamers said they were more likely to be honest with their gaming teammates than with their work colleagues (51%). The difference was more pronounced among Gen Z (5%) versus those above the age of 45 (2%). This corresponds to a study conducted by Norton. The Norton study stated that 81% of respondents said that online multiplayer games had improved their teamwork skills, while 71% felt that gaming had helped improve their cognitive abilities.
About one in every four gamers thought that online gaming can be taken up as a profession and this reflects the shift in the industry currently. Lockdowns and social distancing during the past year saw an increasing number of people turn their passion for gaming into a full-time career. Today, a professional gamer who has signed up with an esports company can earn anywhere around INR 5,000-45,000 per month. The 2019 India series of a popular mobile game saw the regional finalist team win INR 4,50,000.
Commenting on the findings, Roland Landers, CEO, All India Gaming Federation, said, “Varied skills like critical thinking, creative thinking, decision making and problem-solving are essential for one’s growth in life. Through this research, we sought to understand whether consumers genuinely realise the value of mobile gaming. This study has helped us conclude that gaming is a way to collaborate, engage, and it is becoming a sector where people want to build their careers.”
Fatema Agarkar, Founder, Agarkar Centre of Excellence (ACE), said, “As this form of edutainment evolves, gaming becomes a source of exercise for memory, analytical ability, concentration and other complex cognitive skills. In fact, gaming is used by many in the education field when planning lessons as their break-away sessions in the blended learning format, including assessments. As it continues to gain prominence, fine-tuning cognitive and analytical skills to sharper response time, and heightened spatial ability, it has been noticed that gamers get better prepared to handle problem-solving as they make those split-second decisions.”
The report found that 51% of women believed that physical and mental skills like ‘memory’ and ‘reflexes’ were essential for online gamers (compared to 33% men). More than two-thirds of men (67%) felt that cognitive skills such as strategy, logic, understanding of risk and returns, and determination were prerequisites for online gamers (compared to 49% of women).
About AIGF
AIGF, a registered not-for-profit society established in 2016, is the apex self-regulatory industry body for online skill gaming in India. Since its inception in 2016, the objective of AIGF is about bringing recognition to the sunrise sector of online skill gaming. One of the key deliverables for us was to set up a robust self-regulation mechanism that serves the good governance needs of the Industry.
Methodology of the report: The report is based on face-to-face and telephonic interviews conducted by Innovative Research Services (India) Pvt. Ltd., with over 2440 Indians of all ages across Bangalore, Delhi, Hyderabad, Kolkata, Mumbai, Pune, Patna, Indore, Lucknow, Vadodara and Jaipur between November/December 2020, and is supported by extensive secondary research.